07-12-25, 13:05 -
ah great thanks for the info! was just about to mess around with the sequencer part so that will be useful.
feel free to ignore this question if you're too busy to get into it, but was wondering if you used RT-kernel with your image file? or if you disabled certain services to get faster latency? i was wondering what the low-hanging fruit are (if any) to reduce latency when compiling our own image files.
once again i wanted to say thanks so much for this program, all your little notes for the future users (like how to recompile the parts written in C) make the difference between something unknowable to less experienced programmers (i would proabably just have modified things, not noticed any difference in how the program works, and given up). so thanks for all those notes and little explanations!
on my end, i'm slowly working towards a project that is a sampler that is focused on live manipulation of breakbeats and other samples - things like controlling sample offsets live (start points), have a function to spread loopbeats over multiple input buttons so you can trigger different parts, some buttons that directly control live effects, a knob that controls different things (like offset of the sample to sweep through samples), and it all works on a slightly modified childrens toy (vtech alphabet desk). it's coming along nicely i think, slowly figuring out what makes fun/experimental live ways to muck with a sample. been trying to figure out how to make tape-style delay (where you can pitch up or down the delay). just thought i'd tell you all about it since it's been very enjoyable for me and of course it all rests on the back of all your work, and the people who made the previous versions of samplerbox.
feel free to ignore this question if you're too busy to get into it, but was wondering if you used RT-kernel with your image file? or if you disabled certain services to get faster latency? i was wondering what the low-hanging fruit are (if any) to reduce latency when compiling our own image files.
once again i wanted to say thanks so much for this program, all your little notes for the future users (like how to recompile the parts written in C) make the difference between something unknowable to less experienced programmers (i would proabably just have modified things, not noticed any difference in how the program works, and given up). so thanks for all those notes and little explanations!
on my end, i'm slowly working towards a project that is a sampler that is focused on live manipulation of breakbeats and other samples - things like controlling sample offsets live (start points), have a function to spread loopbeats over multiple input buttons so you can trigger different parts, some buttons that directly control live effects, a knob that controls different things (like offset of the sample to sweep through samples), and it all works on a slightly modified childrens toy (vtech alphabet desk). it's coming along nicely i think, slowly figuring out what makes fun/experimental live ways to muck with a sample. been trying to figure out how to make tape-style delay (where you can pitch up or down the delay). just thought i'd tell you all about it since it's been very enjoyable for me and of course it all rests on the back of all your work, and the people who made the previous versions of samplerbox.

