21-11-21, 16:47 -
Hi Hans,
I've added wiring to access i2c, and pygame/pygame-menu for framebuffer support. Here is the snippet from the Dockerfile I use to build the image:
Pygame fully abstracts out the details of the display. I'm using a 320x240 SPI attached 2.4" Adafruit PiTFT LCD. Not using the resistive touchscreen, I could have. I wrote a rotary encoder python driver to feed into the pygame event queue, to look like a keyboard, so the pygame-menu operates off the encoders. No audible artifacts of any kind when using them during audio play.
I've added wiring to access i2c, and pygame/pygame-menu for framebuffer support. Here is the snippet from the Dockerfile I use to build the image:
Code:
RUN apt-get update && \
apt-get -y --allow-downgrades install libsdl1.2debian/buster && \
apt-get -y install git python3-dev python3-pip \
python3-numpy cython3 python3-smbus portaudio19-dev libportaudio2 alsa-utils wiringpi \
libffi-dev python3-pbkdf2 python3-tk usbmount libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev \
exfat-fuse exfat-utils
RUN pip3 install rtmidi2 rtmidi-python pyaudio cffi sounddevice future wifi \
pyalsaaudio psutil serial RPi.GPIO RPLCD wiringpi pygame==1.9.6 pygame-menu
Pygame fully abstracts out the details of the display. I'm using a 320x240 SPI attached 2.4" Adafruit PiTFT LCD. Not using the resistive touchscreen, I could have. I wrote a rotary encoder python driver to feed into the pygame event queue, to look like a keyboard, so the pygame-menu operates off the encoders. No audible artifacts of any kind when using them during audio play.
This post was last modified: 21-11-21, 16:50 by Squar0L.