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Thread Review (Newest First)
Posted by Cementimental - 20-10-25, 14:42
(17-10-25, 23:06)hansehv Wrote: Hi,
It's a good suggestion ... in other words: no, it's not in there and never was.
On first glance I'd say adding this won't be easy and could have notable performance consequences.
If it turns out be without performance consequences it's worth the trouble. Never thought of this  Rolleyes
Alas my development activities are in a kind of sabbatical = to be continued much later.
Hans

OK understood Smile I must have actually made some samples with loop points right at the start and and then forgotten how I set up those instruments since then. Smile

thanks!
Posted by hansehv - 17-10-25, 23:06
Hi,
It's a good suggestion ... in other words: no, it's not in there and never was.
On first glance I'd say adding this won't be easy and could have notable performance consequences.
If it turns out be without performance consequences it's worth the trouble. Never thought of this  Rolleyes
Alas my development activities are in a kind of sabbatical = to be continued much later.
Hans
Posted by noek - 17-10-25, 21:46
Hi Cementimental,
I'm using Samplerbox for ages and I don't recall any such option. So it needs diving in the source (too much for me...) or hoping anyone else can answer..
Noek
Posted by Cementimental - 14-10-25, 11:38
Hi, just wondering if there's any way to set an instrument to loop the whole sample without having to edit the actual wavs to add loop points? I thought there used to be a setting to do this in definition.txt but maybe I'm imagining it? SmileAs far as I can tell from the current documentation all the mode settings relate to loop points and won't loop a normal sample without any, right?

thanks